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I stumbled across this project right as it goes into hiatus. Ah, what a bummer. But it's off to an amazing start, too.

It really feels like a natural extension of the core book and the Karrakin Field Guide with the Dawnline Shore turning into a quagmire for everyone involved and the Republican elements finally getting sick of Karrakin's heavy-handedness. Really cool new mechs and mechanics with the emphasis on frost effects. I like the way you can see the RSI machines as tools of necessity that were converted from non-combat rigs or purpose-made to fill some gap in the Federation. 

I'm looking forward to that string of missions and any other content you cook up once you get the chance to circle back around. Good luck and happy new year.

just noticed that the spider has what looks like a free stun 1/round on melee weapons?

seems a little bit overpowered compared to every other stun in the game

Oh you're right, I'll likely make that changed from a stun to instead be immobilised , that way the enemy is still a problem but now an ally can take advantage of its inability to move, also incentives not getfing close to the spider as an enemy

that sounds much better!

Loving the look of this, but I do want to bring up a small issue Comp/Con is having with the Salamander; It's inconsistently reading as the alt-frame for the Kobold from Enhanced Combat by the same name, Salamander. Causes some weird mixing unless Spectre is turned off.

oh that's likely because both frames use mf_salamander as their content id, I think when I next update spectre I will try changing the frame id to see if I can make them compatible, thanks for letting me know.

Yep! Not a worry. If you would accept a suggestion, Hellbender could be a fun one to throw in while still being an amphibian!

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This is really really cool, the Hermit especially looks awesome. Thanks for sharing, I'm really keen to try it out!